In the tower - defense, our goal is usually keep a few waves of enemies from reaching a particular point, but things change in the game that concerns us: in addition to turrets, can pelt shot to our enemies. The game in question is Bunny Flags.



Before you speak of its playability and audio-visual sections, I want to make a subsection to the setting of the game. Bunny Flags world has a few bunnies, which have an advanced system of military hierarchies, and our goal is to avoid that our enemies reach a flag and take it. "And what are our enemies?" you wonder. Fingers. Human fingers. Nobody knows how they have separated from their hands, but they are there, ready to capture our flag. And eye, that fingers have hairs on the knuckles, and there are different types, like fingers with a thimble to headset mode.

And mind you, I miss him does not end there. Our protagonists rabbits do not have the normal size of a rabbit, but they are so small that they fit into a Cup. In fact, defenses that use are cups. They also used Office equipment to manufacture its defenses.

In my opinion, this atmosphere is grotesque, but is grateful for this originality among so many worlds of fantasy and conflicts Yankees vs Middle East. In addition, in a way it is funny to see how a few rabbits are hidden in cups and are protected with books and pencils.


We control one of these rabbits, which will have a rifle to shoot the fingers. At first, the game seems the typical isometric shooter with one-shot ridiculously slow, but grace is in advance, because as we are acquiring experience we will be getting improvements, which can be between doing more damage with our shots, run faster, booby traps, new types of ammunition...

Its part tower - defense takes more prominence once surpassed the first levels, where the number and strength of the fingers are too strong for us. There is little variety of turrets (or cups, if we use the jargon of the game), which vary between the typical walls that bother the way, snipers, relentizadores, inciendiadores and poisoners. Like weapons, turrets are very weak at the beginning, and we will have to keep improving them.

It is precisely the need to continue improving our weapons and turrets the grace of the game. Improvements will advance very slowly, what we will have to decide if we improve our turrets, our weapons or all at once. The amount of available improvements is very high, and there is a great diversity among improve a field or another. For example, we can improve weapons to get the dynamite and then improve the turrets, or simply we can continue improving weapons to get the rocket launcher.



Bunny Flags is a game that should not be judged by the first departure
, since the first batch is pretty boring because of your limited skills. It is when you've played awhile and you've improved your character to your liking when the game trots out all his chicha.

In length and game modes is almost equal to the commercial video games, higher in some cases. The number of levels is very dignified, and each of them has a few difficulty levels that reinforce their replayability (in addition to being perfect for fast experience). In addition, there are two types of level: defend the flag and survival, which gives a relative varierdad.

Graphically is not bad, although the designs and scenarios are repeated much. Musically it is quite better, taking a few certainly epic, although unfortunately melodies are repeated. It will be the typical game you play while listening to some music.

Although a little precariously, Bunny Flags mixed with success the genre of tower - defense with the more casual action of Smash TV, being the germ of games as successful today as Orcs must die! or Duengeon Defenders, which is not little.

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